F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
Use this diagnostic task to assess what students know about area and using the area formula.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
Use the diagnostic tasks, Page sections and Decimals and measures, to assess a student’s understanding of metric units and their relationship to decimals.
Use this diagnostic task to assess understanding of area and comparing the area of two shapes using a relevant approach.
Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.
View flashcards and play games to build vocabulary in Chinese.
View flashcards and play games to build vocabulary in Japanese.
Browse assessment resources.
The teacher assesses the student’s knowledge and skills using the student’s project log, self-reflection and think aloud.
Students are given a bitmap image made up of coloured pixels. They explain how the image is made up of binary digits that represent each pixel. Students represent 8 colours using binary digits. Teachers assess the student’s demonstrated knowledge/skills using the checklist provided.
This is an assessment package that uses the Year 6 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'Australia as a Nation'. Students develop and deliver a multimodal presentation ...
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This lesson asks students to explore statistics about pet ownership in Australia and the cost of buying and maintaining a pet. During the activities, students are asked to gather and compare data about pets in Australia using trusted information sources such as the RSPCA. They go on to consider the costs and benefits of ...
This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...
In this lesson sequence, students use a range of hands-on activities to explore what water is and how it behaves as it changes from ice to liquid water to water vapour. They explore the structure of water molecules and how these molecules behave when water is heated and cooled to help them to understand how the water cycle works.
This activity is designed to encourage students to engage with a problem, before they overthink it. Too often in class we begin with what is familiar to students and gradually increase the challenge. This problem begins with a challenge and encourages students to work backwards to solve a simpler problem, before applying ...
This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.
This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.
In this activity, students are introduced to water's different states of matter using the provided 'The water cycle' poster and 'Whizzy's incredible journeys' pick-a-path book.